Once you master the basic mechanics of the game, you will be thrown out into the Dreamworld. Resources it makes in the upper left, or you can trigger their effects. I’ve greatly enjoyed being able to upgrade and strategize each deck to make up for the weaknesses of the other, and the game encourages this, allowing you to feel some control in the completely bizarre dreamlike world. Each Dreamer has a distinct play style that is built upon over time. The deckbuilding aspect of this game is fun and can get very deep depending on which Dreamer you choose. The rulebook for Etherfields is filled with beautiful artwork and packed with info, but its layout is problematic and confusing. It does a great job at teaching you the micromechanics such as using your cards for actions and resources, and how to navigate the Dreamscape board. My first suggestion is to not read anything in the rulebook except the set-up instructions, then jump into the tutorial mission. You don’t always have to fight! Game Experience:Įtherfields has a steep learning curve. Multiple approaches exist to defeating enemies. The core game consists of 2 campaigns and requires over 40 hours to complete each. Once the objectives are met, the Dreamers will be released back to the Dreamworld board, collect their loot, spawn the generic slumber map, and continue the journey. The story and effects on the tiles will be dictated to the players through the Secret Scripts book. Upon entering a Dream Gate, the party will spawn an all-new board and start the Dream, which will consist of escape room puzzles, monster encounters, and investigating clues. If you play RPGs think of the slumber deck as your random enemy encounters in the tall grass and the Dream Gates as your dungeons. The whole goal is to gain some resources (keys) to enter the Dream Gates-which allows you to progress the story. While running around the Dreamworld board you will be met with random encounters from the slumber deck. These tiles contain spawn points for monsters, clues, puzzles, and objectives. Each board is made up of tile cards that are arranged in a specified order. The Dreamworld Map is your world board, while your Dreamscape map is for your slumber (random encounters) and your Dreams (missions). The board in Etherfields is made up of two different sections, the Dreamworlds Map and the Dreamscape board. Player area including deck, resources, and hand. Players will start with a pre-determined number of cards in their decks, but this will grow and change over time as the campaign progresses. Each Dreamer specializes in the different use of intent to be better at combat, exploration, and card manipulation. There are three types of intent in the game: Awareness, Wrath, and Cunning. Intent acts as your resource to move your model on the board, play other cards, interact with objects, and a myriad of other things. During a player’s turn, each player will spend cards in their hand to create intent. ![]() Players will choose a Dreamer with their corresponding deck and dive into the tutorial. Each section will take 1-4 players between 60 to 120 to play through. Altogether it brings a dizzying amount of mechanics to the table. ![]() ![]() Etherfields is a mysterious narrative campaign adventure in the world of dreams, with a mix of mysterious story, deck building, escape room like puzzles, multiple endings, and character progression.
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